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Mc lightning rod
Mc lightning rod







Reworked default tonemapping for an emphasis on a bright, vibrant look.Sea pickles and end rods now emit light.Candle lighting is based on the colors in the candle texture itself and how many candles are in a block.All blocks in 1.18.1 function properly, including new light sources: candles, glow lichen, and glow berries.Atmosphere, cloud, and outdoor lighting improvements: white balance adjustment to make sky bluer and sunlight less dingy, decreased cloud coverage directly overhead and increased coverage in the distance near the horizon, balanced cloud and sky colors so that ambient shadows aren't pale and washed out anymore when Clouds in GI is enabled.I hope you enjoy! Thank you so much for being so awesome! I've got some new ideas in that area and am looking forward to where new shader modding possibilities can take them! SEUS PTGI really needs a redesign at this point to be improved much further, which I have put some work into, but I'm mainly waiting for things to be a little more clear as far as where shader modding in general is going for Minecraft.Īs far as E13, its tech is super clunky and a better way of doing generalized ray tracing is likely to be possible fairly soon. This has a significant performance impact in comparison to HRR 2.1, keep that in mind! If you have performance issues, experiment with the Reflection Trace Length and Diffuse GI Trace Length settings. With the amazing new world generation, the short ray lengths and short ray tracing view distance that PTGI has gotten away with so far just won't cut it anymore! So, I've increased the area of the world around the player against which rays can be traced, as well as lengthened the default ray trace length settings. This one is all about Minecraft 1.18 compatibility. Surprise, and Happy Holidays! Here's a present for you! I hope you all have been doing well and staying safe!









Mc lightning rod